<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title><![CDATA[Unfound Worlds]]></title><description><![CDATA[Unfound Worlds is a publication dedicated to world-building, generative storytelling, and narrative innovation.]]></description><link>https://unfoundworlds.io/</link><image><url>https://unfoundworlds.io/favicon.png</url><title>Unfound Worlds</title><link>https://unfoundworlds.io/</link></image><generator>Ghost 5.82</generator><lastBuildDate>Mon, 26 Jan 2026 17:33:52 GMT</lastBuildDate><atom:link href="https://unfoundworlds.io/rss/" rel="self" type="application/rss+xml"/><ttl>60</ttl><item><title><![CDATA[Charting Unfound Worlds]]></title><description><![CDATA[<p>About six months ago, I discovered, quite by accident, a motherlode of games that I never knew existed: <a href="https://itch.io/physical-games/genre-rpg/tag-solo?ref=unfoundworlds.io" rel="noreferrer">Solo</a> and <a href="https://itch.io/physical-games/genre-rpg/tag-gmless?ref=unfoundworlds.io" rel="noreferrer">GMLess</a> roleplaying games. This isn&apos;t to say I&apos;d never heard of the concept. After all, I spent the first four years of my gaming life playing</p>]]></description><link>https://unfoundworlds.io/charting-unfound-worlds/</link><guid isPermaLink="false">66886555c7f720a2794cbc14</guid><dc:creator><![CDATA[BEH]]></dc:creator><pubDate>Sun, 25 Jan 2026 04:45:32 GMT</pubDate><media:content url="https://unfoundworlds.io/content/images/2026/01/pilgrim.png" medium="image"/><content:encoded><![CDATA[<img src="https://unfoundworlds.io/content/images/2026/01/pilgrim.png" alt="Charting Unfound Worlds"><p>About six months ago, I discovered, quite by accident, a motherlode of games that I never knew existed: <a href="https://itch.io/physical-games/genre-rpg/tag-solo?ref=unfoundworlds.io" rel="noreferrer">Solo</a> and <a href="https://itch.io/physical-games/genre-rpg/tag-gmless?ref=unfoundworlds.io" rel="noreferrer">GMLess</a> roleplaying games. This isn&apos;t to say I&apos;d never heard of the concept. After all, I spent the first four years of my gaming life playing D&amp;D <strong>by myself </strong>since I lived in the middle of Fuck-Off Nowhere without a single other nerd within shouting distance. If I was going to play RPGs (and by God, I was going to play them), it was going to be either by myself or with my younger brother, and my brother was a goddamn cheater.</p><p>Over the last few years, I haven&apos;t kept pace with the explosion in creativity in game mechanics and, more importantly, <strong>the conceptual shifts</strong> that underpin the current bumper crop of solo, duo and gm-less games out there.</p><p>Another piece of serendipity hit that while I was diving through all the subreddits, YouTube channels and such that I could find, I discovered that a big resource of the community, the Tiny Table Index by Luke Miller, <a href="https://www.rascal.news/tiny-table-index-a-directory-for-small-and-solo-ttrgps-has-shuttered/?ref=unfoundworlds.io" rel="noreferrer">had recently been taken down for cost and time reasons</a>. Being a developer, I jumped on the opportunity afforded by the database being made open-source and launched <a href="https://tinytable.io/?ref=unfoundworlds.io" rel="noreferrer">tinytable.io</a>. This gave me an added impetus to search out the very resources I was interested in.</p><p>I&apos;ve since become enamored of this community of game creators: Folks who build all sorts of bold, mechanically interesting games - <a href="https://tinytable.io/game/betwixt?ref=unfoundworlds.io" rel="noreferrer">ones that defy genre</a>, or <a href="https://tinytable.io/game/the-usual-spot?ref=unfoundworlds.io" rel="noreferrer">even categorization at times</a> - and I&apos;m interested in taking my game-design expertise, marrying it with my development background, and trying to build as many tools as I can to assist players of these games to create deep, meaningful stories.</p><p>Unfound Worlds will be my attempt to openly document this process, and boost other in the community. Once this site gains some traction and actual projects, I&apos;ll figure out the whole subscription thing. Until then, subscribe for free and get everything posted here to your inbox as well.</p>]]></content:encoded></item></channel></rss>